3.4.0.4 Changelog

This Friday update has been applied to both the US and EU servers. It contains a few awaited vanilla weapon changes, an improvement to the voting system, and a new mayann themed map.

Due to my (Sophie) covid-related health issues and other things, cTF2w has been radio silent for the past few weeks. While I know this small patch can’t possibly make up for that, I promise more changes will come in the future.

BUG FIXES

> Fixed an exploit that allowed players to switch teams

General

> Added pl_ququmannz_rc2 created by “Mayann Project team”, a traditional single-staged payload map through ancient jungle ruins.

> Removed pl_breadspace

> This map was causing common crashing issues amongst players

> When voting for the next map, a runoff vote will only be held if less than 33% of players vote for the winning choice

> This was previously 50%, but not enough players regularly voted, leading to runoff votes almost always happening.

BALANCE CHANGES

> Mann Co. (Vanilla Changes)

> Candy Cane

+ Decreased the firerate penalty from 60% to 50%

- Added “-50% damage”

> We felt that Scout was too effectively using this as a direct combat “attrition” weapon, and that it wasn’t comparatively effective enough at support.

> Phlogistinator

+ Added “+25 max health on wearer”

- Added “+25% pushforce taken from airblast”

- Added “+50% pushforce taken from damage”

> The Phlog’s main problem is the “all or nothing” design, with results varying greatly with enemy coordination. Hopefully, these changes make dealing with a Phlog Pyro a more straightforward affair, while still allowing them flexibility and survivability without airblast.

> Detonator

- Removed “+10% flare jump height”

- Added “-15% damage”

> The Detonator has been overperforming, often picked over most other options due to its versatility and power. To deal with this, we’re scaling its power and freedom of mobility back a bit, and seeing how it performs going forward.

> Quickfix

+ Reduced Übercharge rate penalty on overhealed targets from -40% to -20%

+ Added “+200% increased air control when blast jumping”

+ Added “+80% fall damage resistance on wearer”

- Removed "Gain full air strafe control and immunity to fall damage when blast jumping”

- Reverted healrate during Übercharge to vanilla (from 400% to 300%)

> The Quickfix in its current iteration performs far too well. Often, its Übercharge is just as unstoppable as stock, if not more, and a blast jumping medic is nearly impossible to predict. For now, we will scale it back.

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3.4.0.5 Changelog

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3.4.0.3 Changelog