3.4.0.4 Changelog
This Friday update has been applied to both the US and EU servers. It contains a few awaited vanilla weapon changes, an improvement to the voting system, and a new mayann themed map.
Due to my (Sophie) covid-related health issues and other things, cTF2w has been radio silent for the past few weeks. While I know this small patch can’t possibly make up for that, I promise more changes will come in the future.
BUG FIXES
> Fixed an exploit that allowed players to switch teams
General
> Added pl_ququmannz_rc2 created by “Mayann Project team”, a traditional single-staged payload map through ancient jungle ruins.
> Removed pl_breadspace
> This map was causing common crashing issues amongst players
> When voting for the next map, a runoff vote will only be held if less than 33% of players vote for the winning choice
> This was previously 50%, but not enough players regularly voted, leading to runoff votes almost always happening.
BALANCE CHANGES
> Mann Co. (Vanilla Changes)
> Candy Cane
+ Decreased the firerate penalty from 60% to 50%
- Added “-50% damage”
> We felt that Scout was too effectively using this as a direct combat “attrition” weapon, and that it wasn’t comparatively effective enough at support.
> Phlogistinator
+ Added “+25 max health on wearer”
- Added “+25% pushforce taken from airblast”
- Added “+50% pushforce taken from damage”
> The Phlog’s main problem is the “all or nothing” design, with results varying greatly with enemy coordination. Hopefully, these changes make dealing with a Phlog Pyro a more straightforward affair, while still allowing them flexibility and survivability without airblast.
> Detonator
- Removed “+10% flare jump height”
- Added “-15% damage”
> The Detonator has been overperforming, often picked over most other options due to its versatility and power. To deal with this, we’re scaling its power and freedom of mobility back a bit, and seeing how it performs going forward.
> Quickfix
+ Reduced Übercharge rate penalty on overhealed targets from -40% to -20%
+ Added “+200% increased air control when blast jumping”
+ Added “+80% fall damage resistance on wearer”
- Removed "Gain full air strafe control and immunity to fall damage when blast jumping”
- Reverted healrate during Übercharge to vanilla (from 400% to 300%)
> The Quickfix in its current iteration performs far too well. Often, its Übercharge is just as unstoppable as stock, if not more, and a blast jumping medic is nearly impossible to predict. For now, we will scale it back.