3.4.0.5 Changelog

Hope you’re all having a wonderful fall!
This Friday update has been applied to both the US and EU servers. It includes some bug fixes and multiple changes, along with a fall themed map.

BUG FIXES

> Fixed the Shotgun Bride not being subject to falloff

> Fixed a bug where the Detonator was dealing less damage to the user than intended

> Properly removed a penalty from the Solemn Vow that was supposed to be removed in Taste of Vanilla

General

> Added koth_bagel_rc5 created by Yrrzy, Void, and Freyja. A unique King of the Hill map designed around a raised central capture area and flanked by side buildings.

BALANCE CHANGES

> Mann Co. (Vanilla Changes)

> Escape Plan

+ Removed “40% damage vulnerability while active”

- Re-added “You are marked for death while active, and for short period after switching weapons”

> Flamethrowers

- Removed “-80% blast damage from reflected explosives”

> This attribute is the source of the Detonator bug, and will be removed until a proper fix can be made.

> Ullapool Caber

+ Removed “Mini-crits whenever it would normally crit”

- Removed “Deals mini-crits while the wielder is explosive jumping”

> This weapon was unfortunately mini-critting in situations it should not have been, and the fix is not simple, so the blast jump stat will be removed until then.

> Southern Hospitality

= Removed “This weapon has bonus melee range, but slower deploy and holster time”

+ Added “+150% Dispenser range”

- Reduced bleed duration from 8s to 6s

- Removed “One hit destroys any Sapper”

> We have found that the Southern Hospitality’s bonuses often rendered its penalty obsolete, especially versus spies. We are going to try a more support-oriented direction for the Wrench, though its bleed still lasts longer than vanilla.

> Vita-Saw

+ +20% health from packs on wearer

+ Added “On kill with any weapon: A small health pack is dropped”

- Removed “On kill/assist with any weapon: Regen up to 20%/10% of your max HP over 7 seconds”

> This weapon was conflicting with the Amputator’s role for sustained long-term self-healing, and often doing it with less effort. Now it will take more active play to take advantage of its healing, either through finishing weak targets yourself, or maneuvering to health packs.

> Craft Co. (Custom Changes)

> Scottish Wargear

= Added “Full turning control, but charge impacts only grant mini-crit melee strikes”

+ Removed “While charging: No damage boosting, and no impact damage”

+ Increased charge recharge rate from -90% to -75%

- Added “-60% charge impact damage”

- Removed “+200% turning control and “+100% charge duration”

> The Scottish Wargear is a common choice on the server, but is too specialized in its current state, that it excels in escape, mobility, and surprise, but is often only used once or twice in a life. By improving the charge’s availability, but reducing its strength, the Wargear should be more in line with other options now.

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3.4.0.4 Changelog