3.4.0.3 Changelog
This friday update has been applied to both the US and EU servers. It includes a considerable selection of custom weapon changes as well as some vanilla tweaks with two map additions.
BUG FIXES
> Fixed Atomizer’s “no double jump stat” applying onto custom melees while equipped
General
> Added pl_Shoreleave created by UEAKCrash, A full length payload map designed to be a showcase of the Frontline theme with interesting mechanics
> Added pl_Effigy created by Mimas Torres, A creative tug-of-war type payload race map where either team can push the same cart back and fourth. The team that manages to push the cart all the way to the enemy wins!
> Removed cp_well and pl_hoodo from map rotation to keep selection fresh
BALANCE CHANGES
> Mann Co. (Vanilla Changes)
> Beggar’s Bazooka
= Removed “-25% blast damage from rocket jumps, but -25% rocket jump height”
- Reverted firerate to vanilla (from +80% to +70%)
- Reverted reload speed to vanilla (from -20% to -30%)
> Loch-n-Load
- Added “-25% reload speed”
> Scotsman’s Skullcutter
+ Removed “-25% firerate”
- Reverted move speed while active to vanilla (-15%)
> Eureka Effect
+ Removed “On death: User’s exit teleporter is automatically destroyed”
+ Reverted incoming metal from dispensers and packs to vanilla (from -25% to -20%)
- Reverted construction hit speed boost to vanilla (-50%)
> Crusader’s Crossbow
+ Removed “-25% reload speed”
> Craft Co. (Custom Changes)
> Dragon Hunter
+ Increased blast jump resistance from +10% to +15%
- Added “-25% clipsize”
- Added “-15% blast jump strength”
> Crocketeer’s Cloak
+ Fall damage resistance increased from +75% to +80%
+ Earthquake damage increased from 3x fall damage taken to 5x
> Magnetic Horseshoe
+ Construction speed penalty reduced from -33% to -20%
+ Sentry Gun contribution to the “Building Upgrade” meter increased from 10% of damage dealt to 20%
> Diagnostikiller, Interfector, and Lancer
+ Removed “-25% reload speed”
> Geneva Protokill
+ Increased explosion radius from 182.5Hu to 200Hu
> Blitzstorm
+ Increased health pack spawnrate from 5s to 4s
+ Increased health pack lifetime from 5s to 8s
+ Removed “While active: no healing gained from all sources, except health packs”
- Added “While active, -25% healing gained from all source”
> Jackal Beating Stick
+ Transfused reload speed bonus increased from +10% to +15%
+ Transfuse duration increased from 4s to 6s
- Transfused firerate bonus decreased from +20% to +15%
- Added “-100% deploy speed”
- Removed “Nearby teammates that also have this weapon active will gain damage resistance (6% per teammate, up to 4 teammates)”
> Lil’ Mate
+ Clipsize bonus increased from +50% to +100%
+ Damage penalty decreased from -66% to -60%
- Accuracy decreased from +40% to -40%
- Decreased bullets per shot from +2 to +1
> Infection
+ Increased move speed bonus per stack from +1.25% to +3%
+ Removed “Backstabs don’t instantly kill”
- Added “Backstabs only deal 45 damage”
- Reduced cloak speed bonus per stack from +3.33% to +3%
- Decreased maximum stacks from 10 to 5
> Short Round
- Added “Weapon accuracy decreases as health decreases (down to -150%)”
Join our servers now to try out these changes!