3.4.0.1 Changelog
This Saturday update has been applied to both the US and EU servers. It includes a handful of emergency fixes following the recent major update that we felt couldn’t wait until the next planned patch.
BUG FIXES
> Fixed the Natasha’s damage and bullets per shot still not being changed
> These stats weren't properly applied with the update, sorry about that!
> Fixed the Bio-Breaker’s model and sound effects being absent
> Fixed the Bio-Breaker’s charge not functioning
> Fixed the Dalokohs Bar not consuming meter on use with full health
> Thanks to Lucky Lugia for providing this timely fix!
> Fixed lifesteal on the Sub-Sandvich and Vanguard not functioning
> Fixed the Interfector and Lancer dealing lower damage than intended
> We're still working on fixing their passive reload and inversed falloff issue
> Fixed the Booster Shot description not listing its inability to deploy without a patient
> Fixed the Explosive Entry not damaging the user
BALANCE CHANGES
> Re-enabled a plugin to slay players who enter the enemy spawn mid-round
> This is to prevent Tiki Tonic abuse in fringe cases where Scout was small enough to get through spawn doors on certain maps.
> Mann Co. (Vanilla Changes)
> Bonk! Atomic Punch
= Reverted all stats to vanilla
> We are trying to determine what particular files are causing the current server lag by removing certain ones and checking for any difference!
Thank you to everyone who has been valiantly reporting bugs within our Discord following this huge update! The amount of changes were a huge hassle to get out perfectly so we’re grateful for all the help everyone is providing!
To report any bug you may find on the server you can join our Discord and make a report in the
#support-forums!
Taste Of Vanilla Update
CTF2W Update Changelog
Greetings and good day, ruffians of ill-repute! It is with great pride that I,
Bilious Hale, sole proprietor of Craft Co., have learned of this illustrious "internet" that my layabout son has been using to communicate with you on his "bee log," whatever that may be. Regardless, I have noticed Saxton's recent content in sitting on his laurels, and I know what you want.
Your armaments are faulty and outdated, not performing at a high enough standard. That is to say, any. So I come with an offer to you, valued and crazed gunmen: I will fix them.
Fight with Craft Co. brand improvements to your arsenal to rend your adversaries (each other, over and over again, for no apparent reason) in all new sorts
of gruesome ways, and finally stop asking yourself: "Why am I even using this gun/wrapping paper/firehose full of healing plasma? It blew up in my face again!*"
But don't just take my (incredibly effective and trustworthy) salesman's word for it, observe the changes in action today, as follows:
Bug Fixes
> Engineer’s are no longer able to swing twice without a firing delay in certain instances
> Loch-n-Load reload animation is no longer broken
> Fixed unintentional interaction between the "Amputator" and "Kritzkrieg"
> Le Fantome now correctly drains cloak faster while inside an enemy
General
> Added koth_sharkbay to the map rotation
> Shark Bay, created by Billos, Zeus, and KrazyZark, is a King of the Hill map set on a port filled with, what would you know, sharks! Fight with your team in order to capture the point and take over the ship in the center of the map!
> pl_oasis Created by UEAKCrash and Freyja, is a sandy payload map with interesting conflict areas, vertical gameplay, and beautiful scenery! Either keep your hold over or push the cart into the ancient tomb!
> Removed ctf_turbine, ctf_sawmill, cp_junction_final, and pd_watergate
> These maps were often causing the server to lose players and stagnate when picked, so we're removing them from the rotation for now
= All CTF2W official servers now use consistent fall damage
= Allowed minimal viewmodels and warpaints to correctly work with official weapons
> Custom weapons still don’t support minimal viewmodels
> If you find a weapon that doesn’t work with minimal viewmodels, please report it within the discord #bug-reporting channel!
> Melee Weapons
- Removed “On Melee Kill: Gain 10% of base health”
> Lifesteal Effects
- Reverted percentage back to vanilla (from 33% to 35%)
> Remade and improved the chat tags system to be more easily editable and streamlined
> Added a custom-made menu system for the server that includes options for accessing the custom weapons menu, view changes menu, and many other buttons for different commonly used server features
> You can access this menu by typing !menu or !m. Report any issues you may find with the menu in our discord!
> Fixed and improved the donator menu on the server
> You can access the donator menu either from the main menu or by typing !donate. Alternatively if you are already a donator you can type /vip to instantly access the benefits
> Added a plugin to handle autobalance and autoscrambles
> We’ve been having issues with team stacking and stomping scenarios that lead to players leaving, so this new plugin will handle scrambles and balance more aggressively than TF2’s own system
SCOUT
> Mann Co. (Vanilla Changes)
> Class Changes
- Removed “(Ability) Fast Hands”
> The Force-a-Nature
= Reverted all stats to vanilla
> The Shortstop
= Reverted all stats to vanilla
+ Added “When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect”
> The previous version of this official stat didn't fully work with all healing sources, but now it does and even more!
> The Soda Popper
+ Removed “Hidden ‘4% slower reload time“ that was added to match the Shortstop’s base reload time
- Removed “When Hype is used: User gains full air strafe control”
> Baby Face’s Blaster
+ Removed “Boost is disabled (but not lost) while doing the objective (including decay effect)”
+ Reverted movespeed penalty back to vanilla (from -12.5% to -10%)
- Added “Wearer cannot carry the intelligence briefcase”
- Increased Boost’s drain rate from 2% to 3.33%
> Bonk! Atomic Punch
= Decreased slower weapon deploy time from 300% to 100%
+ Removed "While under the effects, all damage absorbed will slow you when the effect ends for 5 seconds (Scales from 25% at low damage to 50% at 200+ damage)"
- Added "While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends" (Scales up to 8 seconds at 250+ damage absorbed)"
> Crit-a-Cola
- Increased Mark-for-Death duration from 2 seconds to 3s
- Removed “+10% faster drinking speed”
> Mad Milk
- Reverted splash radius from 219Hu to 200Hu
- Removed “Coated enemies move 20% slower”
- Removed “While doing the objective: +33% faster recharge rate”
> The Winger
+ Removed “-50% max secondary ammo on wearer”
+ Added back “+15% damage bonus”
- Reverted clip size back to vanilla (from -50% to -60%)
> Pretty Boy’s Pocket Pistol
+ Increased life-steal from 33% to 35%
> Flying Guillotine
- Decreased health threshold to trigger the Mini-Crit damage from 50% to 33%
> The Sandman
= Slow effect is now always -30% instead of scaling inversely with distance
+ Decreased max health penalty from -15 to -10
+ Increased slow duration from 1-7 seconds to 2-8s
- The ball no longer deals damage
> The Boston Basher
- Reverted bleed duration back to vanilla (from 6 seconds to 5s)
> The Wrap Assassin
+ Increased maximum bleeding duration from 10 seconds to 12s
+ Added back “+25% increase in recharge rate”
- Reverted damage penalty back to vanilla (from -50% to -60%)
- Decreased minimum bleeding duration from 1 seconds to 0.1s
- Increased bleed duration penalty on splash damage from -25% to -66%
- Removed “+100% max misc ammo on wearer”
- Removed "On hit bleeding player with Melee: Causes an explosion to make nearby enemies bleed”
> Craft Co. (Custom Weapons)
> The Short-Term Solution
> Changed model and name to “Big Shot”
+ Removed “-15% damage penalty”
- Decreased the shield resistance from 25% to 20%
- Added “-20% slower firing speed”
- Added “10% slower reload time”
> Conventional
- Increased threshold for "+100% damage vs players" from 90% to 95%
- Increased slower firing speed from 100% to 125%
- Increased clip size penalty from -50% to -58.33%
> The Tiki Tonic
- Removed “While tiny: +30% healing from all sources on wearer”
> The Lead Pipe
+ Decreased time needed to get a stack from 10 seconds to 5s
SOLDIER
> Mann Co. (Vanilla Changes)
> Class Changes
- Removed “(Ability) Shock & Awe” and moved to a new custom secondary wearable
> Banners
+ Decreased damage required to fill Rage from 650 to 600
> This is a reversion for the Battalion’s Backup and Buff Banner, but still higher than Concheror’s vanilla value
> The Direct Hit
- Reverted explosion radius back to vanilla (from -66% to -70%)
> The Black Box
= No longer has different stats when a banner is equipped
- Decreased health recovered on direct hit from 50 to 25
> The Rocket Jumper
+ Reverted bonus primary ammo back to vanilla (from +100% to +200%)
- Removed “+50% clip size”
> The Liberty Launcher
= Reverted all stats to vanilla
+ Decreased damage penalty from -25% to -20%
+ Added “Increased pushforce against enemy players and the user”
> The Air Strike
+ Reverted firing speed bonus back to vanilla (from +60% to +65%)
+ Reverted damage penalty back to vanilla (from -20% to -15%)
- Decreased self-blast damage from -20% to -15%
> The Buff Banner
= Replaced “+10% faster firing speed and 5% faster reload time for your primary” with “+15% faster firing speed on wearer”
- Removed “Grants player and nearby teammates 10s of the Precision powerup while under the effects” as part of the Banner effect
> This hasn't been working correctly on the servers
+ Added “Grants player and nearby teammates 10s of full knockback resistance while under the effects” as part of the Banner effect
> The Gunboats
= Reverted all stats to vanilla
> The Mantreads
+ Added “+20% increased rocket jump height on wearer”
- Decreased stomp damage multiplier from x4 to x3.5
- Removed “Immunity from movement-impairing effects on wearer”
- Technically removed "Disables the SHOCK & AWE Class Ability"
> The Equalizer
+ Added back “Damage increases as the user becomes injured”
> The Disciplinary Action
+ Removed “-20 max health on wearer”
- Added back “-25% damage penalty”
- Decreased max number of stacks from 35 to 4
- Decreased ALT-FIRE speed boost duration from 4 seconds to 3s
> The Market Gardener
= Reverted all stats to vanilla
> The Escape Plan
- Removed “Deploy speed and holster speed increases as the user becomes injured”
> Craft Co. (Custom Weapons)
> The Armored Core
- Removed “+33% faster movespeed on wearer”
> The Battering Cannon
- Removed "The Battering Cannon"
> The Follower
+ Increased homing marker radius from 300Hu to 350Hu
+ Removed the 15 second timer when placing a new homing marker
+ Removed “Projectile speed decreases the longer the projectile travels”
- Removed “Explosion radius increases the longer the projectile travels”
- Added “-50% clip size”
- Added “-20% explosion radius”
> The Dragon Hunter
+ Removed “-20% explosion radius if rockets are manually detonated”
+ Removed “-10% damage penalty”
+ Added “On self-damage: Instantly reload one shot”
- Added “-25% explosion radius”
> The Trench Buster
- Removed “The Trench Buster”
> [NEW!] The Crocketeer's Cloak
+ Wearer performs an earthquake after landing an explosive jump
> Has a 146Hu radius and deals 3x the wearer’s taken fall damage with no falloff
+ -75% fall damage taken on wearer
+ -10% blast damage to self on wearer
> Chains of Command
- Removed "The Chains of Command"
PYRO
> Mann Co. (Vanilla Changes)
> The Backburner
+ Removed “From the front: -20% direct & -75% afterburn damage penalty”
- Added “+100% airblast cost”
> The Degreaser
- Reverted afterburn damage penalty back to vanilla (from -75% to -66%)
> The Detonator
+ Removed “-25% max secondary ammo on wearer”
- Reverted explosion radius back to vanilla (from 146Hu to 100Hu)
- Added “+25% damage to self”
> The Scorch Shot
+ Decreased projectile speed penalty from -45% to -25%
> The Thermal Thruster
+ Increased radius to ignite enemies from 146Hu to 219Hu
> The Gas Passer
+ Added back 10 seconds of afterburn when the target is damaged
+ Afterburn deals 4% of the target's maximum health per tick
- Removed “While doing the objective: +100% bonus recharge from damage dealt”
- Removed “Gasoline now causes an explosion when the target is damaged”
- Removed “Gas-covered enemies cannot switch weapons by any means”
> The Homewrecker
+ Changed “While active: Immune to Sentry knockback” to “While active: Immunity to push force taken from damage”
+ Removed “+33% damage taken from all sources, except for Sentry rocket damage”
- Removed “+50% Sentry bullet damage vulnerability”
- Added back “-25% damage vs players”
> The Powerjack
+ Removed “-10% slower movespeed on wearer”
- Reverted the movespeed bonus back to vanilla (from +30% to +15%)
- Added “-20% ammo from pickups, Dispensers, and/or Payload carts on wearer”
> The Back Scratcher
= Removed “This weapon has bonus melee range, but slower holster and deploy time”
> Craft Co. (Custom Weapons)
> Calefactor
+ Added “+30% damage bonus vs burning players”
- Removed “100% mini-crits vs burning players”
> The Sharp Shooter (Secondary and Melee Variants)
- Decreased switch speed bonus from +50% to +20%
> The Ice Breaker
= Adjusted the “Freeze” status effect
+ Increased secondary firing speed penalty from -15% to -20%
- Decreased melee firing speed penalty from -25% to -20%
> The Battering Bronco
+ Increased range bonus from +33% to +50%
+ Added “+25% melee bounds”
> While melee range will increase how far forwards a melee attack extends, melee bounds extends in ALL directions from the origin point of the melee attack.
- Removed ‘This weapon deploys 50% faster”
- Removed “Attacks launch targets downwards”
- Increased damage penalty from -20% to -32.31%
DEMOMAN
> Mann Co. (Vanilla Changes)
> Class Changes
- Increased fuse time for Dynamite Pack from 1.5 seconds to 2s
> Grenade Launchers
+ Reverted roller damage back to vanilla
- Reverted clip size back to vanilla (from 6 to 4)
> Stickybomb Launchers
= Removed “Detonates stickybombs near the crosshair or while the user is within a radius”
+ Reverted arm time back to vanilla (from 1 seconds to 0.7s)
- Reverted maximum charging time back to vanilla (from 3 seconds to 4s)
- Reverted reserve ammo back to vanilla (from 32 to 24)
- Decreased maximum damage from 125 to 120
> Shields
- Reverted charge speed back to vanilla (from 825Hu/s to 750Hu/s)
- Reverted charge recharge time back to vanilla (from 10 seconds to 12s)
- Removed “While charging: Grants full reduction in push force taken from damage, but +25% increase in push force taken from airblasts”
> The Loch-n-Load
+ Reverted explosion radius penalty back to vanilla (from -50% to -25%)
+ Decreased self-damage force penalty from -100% to -50%
- Reverted projectile speed bonus back to vanilla (from +150% to +25%)
- Removed “Mini-crits targets launched airborne by explosions, grapple hooks, or rocket packs”
> The Ali Baba’s Wee Booties / The Bootlegger
+ Reverted movespeed bonus back to vanilla (from +7% to +10%)
+ Removed “When a shield is equipped" requirement for all stats
- Removed “When a shield is not equipped: +50 max health on wearer”
> The Iron Bomber
+ Removed “-66% explosion radius on direct hits”
- Added back “-15% explosion radius”
> The Scottish Resistance
= Added back “Detonates stickybombs near the crosshair and directly under your feet”
+ Decreased stickybomb damage ramp up time from 100% to 50%
+ Added “+15% faster firing speed”
- Increased initial damage penalty from -50% to -66%
> The Quickiebomb Launcher
= Removed “Detonates all stickybombs at once and aren't based on crosshair/area”
> The Sticky Jumper
+ Reverted bonus secondary ammo back to vanilla (from +100% to +200%)
- Removed “+50% clip size bonus”
> Tide Turner
- Removed “+7% movespeed bonus on wearer (boots required)”
> The Bottle (and all-class melee weapons)
- Decreased blast jump resistance while active from -66% to -40%
> The Eyelander
+ Reverted max number of heads back to vanilla (from 3 to 4)
- Reverted max health increase per head back to vanilla (from +20 to +15)
- Decreased movespeed increase per head from +8% to +5%
- Increased head requirement to trigger “Gain a 4s speed boost on kill” from 4 to 5
> The Ullapool Caber
+ Decreased recharge time from 100 seconds to 30s
- Decreased melee damage from 35 to 30
- Decreased explosion damage from 95 to 90
- No longer can recharge from packs dropped by killed players
> The Persian Persuader
+ Decreased firing speed penalty from 25% to 15%
> Craft Co. (Custom Weapons)
> Hand-Held Howitzer
- Removed "The Hand-Held Howitzer"
> Iron Boarder
> Re-added to the servers
= Changed the health recovery for "When a shield is not equipped" from "1 HP per 5.0 damage dealt" to "1 HP per 4.5 damage dealt"
> Due to adding the damage penalty, the healing amount is unchanged
+ Increased shield recharge on hit from 20% to 25%
+ Removed “When a shield is not equipped, -15% slower reload speed”
- Removed “While your shield is recharging, this weapon deals +25% damage vs players”
- Added “-10% damage penalty” for both modes
> The Groundbreaker
+ Increased the bonus damage based on charge from +20% to +50%
+ Added back “While a stickybomb is armed, it will spawn 1 low damaging grenade every 3s”
+ Increased clip size from -83% to -50%
- Damage bonus based on charge no longer applies to the stickybomb itself
- Decreased number of grenades spawned from 4 to 3
- Decreased grenade damage from 25 to 20
- Removed “If the user is killed by an enemy, any placed stickybomb will auto-explode”
- Added “Stickybombs fizzle after 30s”
> This will trigger the 3 grenades
> The Vanguard
+ Increased life-steal from 33% to 35%
- Increased “damage dealt on wearer” penalty from -20% to -25%
> The Assault and Battering Ram
- Slightly decreased the amount of stun and knockback
- Increased the requirement to trigger the stun and knockback from 50% to 60%
> The Dullahan
+ Decreased damage taken per stack from +6.66% to +5%
+ Increased maximum stacks from 6 to 8
- Decreased firing speed bonus per stack from +8.33% to +5%
- Decreased damage bonus per stack from +3.33% to +1.875%
- Removed “On kill/assist-Kill (after the 6th stack) will scare enemies near the victim’s death location for 2s, including yourself for 1.5s”
HEAVY
> Mann Co. (Vanilla Changes)
> Class Changes
= Reverted all stats to vanilla
+ Increased base movespeed from 230Hu to 240Hu
+ Added “(Ability) Heavyweight”
> Increases melee damage from 65 to 70 for all weapons
> Increases melee range by 50% & melee bounds by +25% for all weapons
> Miniguns
= Reverted all stats to vanilla
+ Decreased movement speed penalty while spun-up from -53% to -50%
> Lunch Box Items
= Technically removed "All lunch box items now count as a medium health packs once thrown", but instead will be noted for each separate lunch box items
+ Reverted taunt duration and self-heal rate back to vanilla
- Removed “Extinguishing teammates (or disguised enemy Spies) restores 64 health to the Heavy”
- Removed “While eating: +25% bonus healing given and/or gained from all sources”
> Heavy’s Shotguns
= Reverted all stats to vanilla
> The Natascha
+ Increased damage from -25% to +45%
+ Added “When fully spun-up: The user (10%) and nearby teammates (35%) gain damage resistance”
+ Added “+50% more accurate”
- Added “-75% bullets per shot”
- Removed “When fully spun-up: Slow down enemies around you”
> The Brass Beast
= Reverted all stats to vanilla
+ Decreased spin-up time penalty from -50% to -25%
+ Decreased movespeed penalty while deployed from -60% to -33%
+ Added “Bullets penetrate all enemies, but each bullet loses 20% damage with each enemy penetrated”
- Removed “20% damage resistance when below 50% health and spun up”
> Tomislav
= Reverted all stats to vanilla
- Increased firing speed penalty from -20% to -25%
> The Huo-Long Heater
= Reworked HEAT cooldown: For every second spent during HEAT, requires 2 seconds to cooldown
- Afterburn duration from HEAT reduced from 1 second per 7 damage dealt to 1 second per 13.5 damage
- Increased HEAT % required to increase afterburn damage by 1 from 20% to 25%
> Sandvich
- Reverted health restored upon consumption back to vanilla (from 320 to 300)
> The Dalokohs Bar
+ Increased health regeneration upon consumption from 16/s to 20/s
- Decreased life-steal upon consumption from 66% to 10%
> The Family Business
= Reverted all stats to vanilla
+ Added “20% more accurate”
- Removed “+15% faster firing speed”
> The Second Banana
> New Stats:
= Alt-Fire: Share with a friend (Small health pack), 10 second recharge
+ User can walk around while eating, 3 second cooldown once finished
+ Consumption loops indefinitely and can be cancelled at will
- -75% consumption healing effect
> The Gloves of Running Urgently
= Reworked and reduced particle spawn rate
+ Increased minimum health from 1 to 25
+ Removed “accelerated drain when switching back and forth between weapons”
> The Killing Gloves of Boxing
+ Decreased self Mark-for-Death duration from 3 seconds to 2.5s
+ Reverted firing speed back to vanilla (from -25% to -20%)
- Decreased 100% mini-crit chance on assist-kill from 6 seconds to 5s
- Reverted 100% critical chance duration back to vanilla (from 6 seconds to 5s)
> The Warrior’s Spirit
+ Decreased “On Miss” health lost from 50 to 30
+ Added "35% of damage done is returned as health"
- Removed “On kill: +60 health restored. Assist-kills grant +30 health”
> The Fists of Steel
+ Decreased melee vulnerability from +150% to +130%
+ Removed “50% slower weapon switch on wearer”
- Added “-50% healing gained from all sources while active”
> The Eviction Notice
+ Removed “25% slower firing speed”
- Decreased speed boost duration on hit back to vanilla (from 4 seconds to 3s)
- Removed “On teammate hit: Boosts user’s speed for 2 seconds”
- Added back “-60% damage penalty”
> Craft Co. (Custom Weapons)
> Ququmannz’s Wrath
+ Removed “20% damage vulnerability while active”
+ Technically removed "When fully spun up: No self damage resistance nor damage resistance for nearby teammates"
- Added “-25% bullets per shot
> Cosmic Cuisine
+ Added "This weapon deploys 30% faster and holsters 15% faster"
+ Increased duration towards enemies from 3 seconds to 5s
- Removed bleed and afterburn when picked up by enemies
> Full Throttle
- Decreased maximum movespeed bonus from +33% to +25%
> Sub-Sandvich
+ Increased healing dealt to teammates from 33% to 50% on assist-kill
- Decreased healing dealt to teammates from 66% to 50% on kill
- Decreased life-steal with this weapon from 66% to 35%
- Decreased duration of healing for teammates on assist-kill from 4 seconds to 2s
> Terminal Killocity
- Increased special jump health cost from 80 HP to 100 HP
- Increased delay between jumps from 0.5 seconds to 2s
> Jaws of Steel
- Increased melee damage required to fill meter from 225 to 280
> Hydraulic Hammers
+ Added “This weapon deploys 30% faster and holsters 15% faster”
- Decreased damage dealt based on enemy’s max health from 75% to 50%
ENGINEER
> Mann Co. (Vanilla Changes)
> Sentry Gun and Mini-Sentry DPS
= Instead of decreasing damage to offset “increasing how often these building check/attack enemy players”, we will instead offset firing speed to try to get as close as possible to vanilla Sentry Gun and Mini-Sentry DPS.
> Sentry Rockets
+ Decreased metal refill cost multiplier back to vanilla
- Removed “On Direct Hit: Increases explosion radius by 60%”
- Removed “On Direct Hit: Briefly cancels the target’s momentum”
> The Frontier Justice
= Reverted all stats to vanilla
> The Widowmaker
- Reverted metal cost per shot back to vanilla (from -25 to -30)
> The Pomson 6000
+ Increased projectile speed from 1200Hu to 1600Hu
- Added back “-80% damage vs buildings”
> The Rescue Ranger
= Reverted all stats to vanilla
> The Wrangler
- Reverted the firing rate bonus towards Mini-Sentries back to vanilla
> Previously, the bonus was being applied all the time, instead of just while being wrangled. We do plan to fix this, plus decrease the bonus from x3 to X2.5.
> The Short Circuit
- Added “-100% metal from all sources while active”
> The Gunslinger
+ Added back “Third successful punch in a row always crits”
+ Increased the punch combo timer from 0.8 seconds to 1.5s
> The Jag
+ Removed “-50% damage penalty vs Sappers”
> Craft Co. (Custom Weapons)
> Signal Booster
= Increased boost duration from 5 seconds to 10s
+ Decreased metal cost from 200 to 150
- Increased cooldown from 20 seconds to 30s
> The Welder’s Gun
+ Decreased firing speed penalty from 200% to 100%
> The Masterkey
> New Stats:
= Applies glue to a Mini-Sentry
+ Guaranteed 1 health regenerated per second on wearer
+ +10% metal from all ammo sources on wearer
> Sticky Mini-Sentry Stats
+ Able to throw with SPECIAL-ATTACK to attach to most surfaces or walls
+ +1 extra active Sentry
+ Instant turning speed
+ Silent Killer: Produces no idle beeping sounds
- Cannot be repaired, resupplied, Wrangled, wrench boosted or manually destroyed
- Self-destructs when ammo is depleted
- -50% damage penalty
- -50% ammo supply
- -50% building health
= "Sticky Mini-Sentries" have a 2 second delay before throwing another
MEDIC
> Mann Co. (Vanilla Changes)
> Class Changes
- Removed “Able to see enemy health (and enemy UberCharge percentage)”
> The Blutsauger
+ Added “On hit: Gain +2 health that can overheal”
- Removed “On hit: Apply Mad Milk for 4 seconds. Additionally, grants Ubercharge based on health given to teammates and the user”
> The Overdose
+ Added “+10% movespeed while active”
- Removed “When weapon is active: Movespeed increases based on UberCharge percentage to a maximum of +25%”
- Added back “-15% damage penalty”
> Crusader’s Crossbow
- Reverted projectile speed back to vanilla (from 3000Hu/s to 2400Hu/s)
- Reverted maximum healing back to vanilla (from 175 to 150)
> The Kritzkrieg
= Changed UberCharge back to “Crits and Mini-Crits” instead of “Strength powerup and Mini-Crits”
+ Increased healing during the taunt from 11 HP to 30 HP
- Removed “On taunt: Recover 15 health at the start of the taunt”
> The Quick-Fix
+ Removed “66% faster overheal decay”
+ Removed “Normal heal rate while healing overhealed Patients”
- Reverted UberCharge rate bonus from +25% to +10%
- Added back “50% max overheal”
- Added “-40% UberCharge rate on Overhealed patients”
> The Vaccinator
- Decreased UberCharge bubble resistance of the selected type from 75% to 50%
- Decreased UberCharge bubble resistance from all other sources from 25% to 15%
- Decreased while healing resistance of the selected type from 20% to 15%
> The Bonesaw (and all-class melee weapons)
+ Added “On hit: Gain a 3 second Speed Boost”
> Due to an unforeseen bug, this stat will currently only work on the Bonesaw and Festive Bonesaw, but not all-class reskins such as the Frying Pan.
+ Increased global switch speed bonus from 20% to 33%
- Removed “On hit: Bleed for 4 seconds”
> The Ubersaw
= Reverted all stats to vanilla
- Decreased UberCharge gained on hit from 25% to 20%
- Added “-20% UberCharge rate for secondary”
> The Amputator
- Removed “Taunt is loopable and can be canceled at any time by moving”
> There was an exploitable bug with this stat that we cannot fix at this time.
> The Solemn Vow
+ Removed “An enemy can see your UberCharge percentage if they look directly at you within the next 2 seconds after you take any damage”
+ Removed “-40% damage penalty”
+ Added back “Allows you to see enemy health”
- Added “20% slower firing speed”
> Craft Co. (Custom Weapons)
> Geneva Protokill
+ Added “25% faster reload time“
- No longer can overheal players
> Lancer
= Fixed projectiles not having proper damage falloff
> Interfector
= Fixed projectiles not having proper damage falloff
= Changed the scaling of the knockback and will scale more gradually
- 0% - Greatly decreased
- 25% - Slightly decreased
= 50% - Basically unchanged
+ 75% - Very slightly increased
+ 100% - Slightly increased
> Booster Shot
> Re-added to the servers
+ Increased health restored during UberCharge for the user from 125% to 150%
+ Decreased UberCharge cooldown from 8 seconds to 5s
- Increased max overheal penalty from -50% to -66%
- Decreased health restored during UberCharge for your Patient from 200% to 150%
- Increased UberCharge chunk required from 40% to 50%
> Hydro Pump
> Finally noted as “temporarily removed”. We do plan to add this back, but there are some bugs/exploits that need to be fixed.
SNIPER
> Mann Co. (Vanilla Changes)
> SMG’s
- Decreased accuracy from +66% to +40%
> Sniper Rifles
+ Increased uncharged bodyshot damage from 30 to 35
+ Reverted fully charged bodyshot damage back to vanilla (from 120 to 150)
- Decreased uncharged headshot damage from 120 to 105
- Reverted fully charged headshot damage back to vanilla (from 480 to 450)
- Reverted ammo count back to vanilla (from 32 to 25)
- Removed “5% faster base reload time”
> The Huntsman
- Reverted ammo count back to vanilla (from 16 to 13)
- Decreased minimum projectile speed from 2000Hu/s to 1500Hu/s
- Headshots are now affected by damage falloff
> The Sydney Sleeper
- Reverted charge rate back to vanilla (from +33% to +25%)
- Decreased slow effect from 20% to 10%
> The Machina
- Decreased overkill damage from 25% to 20%
> The Hitman’s Heatmaker
+ Reverted bodyshot penalty back to vanilla (from -33% to -20%)
- Removed “25% faster reload time while in Focus”
> The Classic
+ Decreased damage penalty from -25% to -20%
> The Jarate
- Reverted splash radius back to vanilla (from 219Hu to 200Hu)
- Removed “While doing the objective: +50% faster recharge rate”
> The Cozy Camper
+ Increased life-steal from 10% to 15%
+ Decreased headshots required to restore 1 ammo from 4 to 3
> The Cleaner’s Carbine
+ Removed “-20% clip size”
- Reverted firing speed penalty back to vanilla (from 15% to 25%)
> The Tribalman’s Shiv
= Reverted all stats to vanilla
+ Added “On hit: Gain a 1 second speed boost”
> Bleed damage can trigger this
> The Bushwacka
> New Stats:
+ Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon
- This weapon deploys 75% slower
- -25% damage penalty
> The Shahanshah
> New Stats:
+ +50% melee range and +25% melee bounds
+ +20% firing speed when health <50% of max
- -20% firing speed when health >50% of max
> Craft Co. (Custom Weapons)
> Didgeridoom
+ Increased bleed duration from 4-12 seconds to 5-15s
> Melf’s Magic Potion
+ Added “+33% recharge rate”
> This stat was already on the weapon, but not previously noted.
- Removed “While doing the objective: +50% faster recharge rate”
- Decreased impact damage from 25% of maximum health to 15%
- Decreased total damage over time from 25% of maximum health to 15%
SPY
> Mann Co. (Vanilla Changes)
> Throwable Sapper
- Decreased active time from 60 seconds to 30s
> Disguise Kit
- Removed “Gain 20% damage resistance against the class type you are currently disguised as”
> The L’Etranger
+ Reverted damage penalty back to vanilla (from -25% to -20%)
> The Diamondback
+ Removed “-25% damage penalty while disguised”
+ Removed “20% slower firing speed”
- Added “-10% damage vs players”
> The Conniver's Kunai
+ Added “+10% additional cloak damage resistance on wearer“
- Removed “While cloaked: Any overheal on wearer doesn't decay”
> The Big Earner
+ Increased speed boost on kill from 2 seconds to 4s
+ Increased speed boost on assist-kill from 1 seconds to 2s
- Removed “On kill (Any weapon): +25% cloak. Assist-kills grant +12.5% cloak”
> The Cloak and Dagger
= Reverted all stats to vanilla
> The Dead Ringer
+ Removed “No health from health packs when invisible and for 5 seconds after decloaking”
- Removed “While cloaked: User gains 6 health/s passive healing”
> Craft Co. (Custom Weapons)
> French Resolution
> Temporarily removed "The French Resolution" due to the stat “On hit: Mark 1 target to reduce incoming damage from them by 20%“ stopped working at some point.
> Victor-Ion
= Changed the attack from "small energy beams" to "Fires tracers rounds"
> The Inside Jab
+ Increased maximum bomb damage from 100% of the target's health at the time of implant to 110%
> The Timely Demise
+ Decreased Sapper placement cooldown from 5 seconds to 2s
> Le Fantome
+ Decreased health drain while inside an enemy player or building when out of cloak from -15 per second to -10
> The Subjugated Saboteur
= Increased Sapper damage penalty from -20% to -30%
- Decreased time for reprogrammed buildings to self-destruct from 14 seconds to 12s
- Increased reprogramming time required from 6s to 8s
MULTi-CLASS
> Mann Co. (Vanilla Changes)
> Pistol
= Reverted all stats to vanilla
> The Half-Zatoichi
- Added “15% slower firing speed”
> The Panic Attack
- Decreased deploy speed bonus from +50% to +33%
> Craft Co. (Custom Weapons)
> The Raiding Aid
> Now only accessible to Soldier and Pyro
+ Decreased passive reload time from 3 seconds to 2.5s
+ Damage required from other weapons to automatically reload a shot decreased from 150 to 120 for Pyro
> The Pump Shot
> Now only accessible to Engineer and Heavy
> The Crate Smasher
> Now only accessible to Heavy
- Decreased life-steal from 100% to 70%
- Decreased “Damage equals to target’s current health” from 50% to 40%
- Decreased max damage for “damage equals to target’s current health” from 100 to 90
> Merasmus’ Staff
> Now only accessible to Demoman
> Jackal Beating Stick
> Now only accessible to Medic
+ Added "+50% melee bounds"
Weapons and content shown is available within the official CTF2W server properties only.
Owner – Crafting • Staff Lead – Sophie • Moderation Team - Xray, RailRunner, Loreknight, Hostile Badger, MEDIC! • Creative Team – Porygon, Zethax, Krysys
*Weapons made of literal garbage are still liable to explode in your face
Something Delicious is Coming…
“Reports of the Badlands experiencing record high temperatures have been spreading around…”
Owner – Crafting • Staff Lead – Sophie • Moderation Team - Xray, RailRunner, Loreknight, Hostile Badger, MEDIC! • Creative Team – Porygon, Zethax, Krysys
3.3.9.14 Changelog
This Friday update has been applied to both the US and EU servers. It includes some tweaks to the class limits and available weapons.
General
> Class Limits
> Heavy class limit per team reduced from 3 to 2
> We were having extensive issues with 3 Heavy players stomping payload matches. While we understand that limiting the amount of heavies in a match is a band-aid solution, we can’t afford for the server to be emptied out due to frustrated players leaving while we continue working on a more permanent resolution.
BALANCE CHANGES
> Craft Co. (Custom Changes)
> Bio Breaker
+ Re-added to the game
> We believe we have resolved the lag generated by this weapon, and will be keeping a close watch on server stability following its re-introduction.
> Interfector and Lancer
- Removed temporarily
> These weapons are unintentionally not being affected by the Crossbow’s inherent reversed falloff and holstered reload.
3.3.9.13 Changelog
This Friday update has been applied to both the US and EU servers. It includes a few bug fixes as well as the unfortunate removal of a bugged weapon.
Bug fixes
> Fixed the Manmelter, Geneva Protokill, and Cosmic Cuisine removing self-inflicted Marked-For-Death effects
BALANCE CHANGES
> Craft Co. (Custom Changes)
> Booster Shot
- Temporarily removed
> This weapon has an exploit when paired with another weapon, and will be re-added when this exploit is resolved.
3.3.9.12 Changelog
This Thursday update has been applied to both the US and EU servers. It includes two bug fixes for Sniper as well as an update to the servers’ map rotation for Christmas.
Bug fixes
> Fixed Sniper Rifles dealing inconsistent damage
> Fixed Huntsman doing more damage due to the 12/17/21 official update
General
> Added cp_altitude, pl_breadspace, and koth_cascade to the servers’ map rotation from the Official Smissmas 2021 Update
> Added pl_chilly, ctf_doublecross_snowy, and pl_coal_event to the Smissmas map rotation from the Official Smissmas 2021 Update