3.4.2.1 Changelog

This Tuesday update has been applied to the US server. It includes several balance changes and fixes. Several of these changes had been rolled out over the past week in response to crashes and are being lumped into today’s patch notes for the sake of preservation.

BUG FIXES

> Added the missing stat “Inflicts no bleeding” to the Six-Point Shuriken’s description

> Removed erroneous description from the L’etranger; It has no changes

> Reduced instances where the Astral Assassin would bounce or break off ‘thin air’

> This problem still exists in certain situations, but we’re working on a more ‘complete’ solution.

> Updated multiple weapon descriptions to better reflect their current changes

> Minor filespace optimizations and typo fixes

> Removed a large amount of redundant or unnecessary files from the server download

> We have not yet adjusted the downloadable zip link on the website accordingly.

General

> Updated most Mann Co. Pyro melee descriptions to better advertise Flash-Fire’s existence

BALANCE CHANGES

> Mann Co. (Vanilla Changes)

> Sun On A Stick

+ Added “While Active: up to +5 health regenerated per second”

- Added “Phoenix Stick: Lose 50 health when holstering without a kill”

- Removed Spontaneous Combustion and related mechanics

> Spontaneous Combustion made the Sun on a Stick a glorified self-contained Bushwacka and somewhat conflicted with the Boston Basher, so we’d rather give it the utility of coming back from the brink of death but requiring a reasonable time investment to gain more than you lose once it’s holstered.

> Buff Banner

- Removed immunity to knockback while effects are active

> This attribute was reutilizing the Quickfix’s immunity to knockback and pushforce, which had the unfortunate side effect of blocking players from capturing control points or payload carts.

> Thermal Thruster

+ Decreased ‘locked’ holster time from 0.5 seconds to 0.4 seconds

> This behavior is separate from the normal weapon switch time, which means it is added on top of the typical 0.5 second holster time. In vanilla, it is 0.8.

> Backscratcher

= Reverted all stats to vanilla

+ Affected by Flash-Fire (+10% movespeed while active)

- Added “-50% Übercharge rate for healers”

> Natascha

+ Increased damage from -50% to -33%

> Dalokohs Bar

= Reverted all stats to vanilla

> Sentries

- Reverted rocket projectile speed to vanilla

- Reverted rocket firerate while wrangled to vanilla

- Reverted bullet and ammo refill per wrench hit to vanilla

- Reverted Sentry thinking tickrate to vanilla

> The 64bit update really messed up anything touching sentries, which means we had to disable all of these to prevent Engineers from crashing the server.

> All Crossbows

- Removed projectile penetration

> This attribute makes crossbows suffer from the same issue as the Astral Assassin. So long as the issue persists, it’s better to disable the attribute.

> Machina

+ Added “+25% damage on full charge”

+ Added “On kill: victims turn to ash”

- Removed “Overkill” syystem

> Overkill poorly telegraphed itself to players, often leading to surprise instant kill bodyshots from damage that Sniper had stored long ago. Rather than put effort into adding visual effects to and otherwise rebalancing it, we’d rather opt for a less ‘overengineered’ approach to balancing Mann Co’s weapons for now on.

> Enforcer

+ Removed “-20% firerate”

+ Added “+20% deploy speed”

- Added “+100% spread angle”

- Removed “Stealth Shots”

> Stealth Shots are a fun mechanic, and we’d like to bring them back as a custom weapon in the future but, similarly to the Machina, we think the Enforcer could use a simpler approach.

> Craft Co. (Custom Changes)

> Iron Boarder (REWORK!)

+ On hit, gain a Speed Boost for 3 seconds

+ +25% reload speed

+ +35% resistance to blast damage with this weapon

+ +35% holster speed

- -75% clipsize

- -50% reserve ammo

> This new approach to the Iron Boarder is designed to enable hybrid gameplay, firing a shot to boost your speed in order to either get in close with your melee or escape while your charge is on cooldown! You might also use it with a stickybomb launcher in order to still use swords despite the lack of charge or use it in close range to blast jump off of enemies more safely than other launchers.

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3.4.2.2 Changelog

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3.4.2.0B Changelog