3.4.1.4 Changelog
This Friday update has been applied to the US server. A balance change has been made and the mapcycle reverted to normal.
BUG FIXES
> Removed duplicate Sharkbay from the map rotation
> Corrected a misspelling that prevented Selbyen from appearing in the map rotation
> Fixed Demoman’s dynamite dropped on death dealing 157% more damage than intended
> Fixed Dynamite fuse time being 50% longer than intended
> Fixed Dynamite blast radius being 32% smaller than intended
> The Dynamite has default values for these stats, and the values were inadvertently reset to these defaults in a previous update. This has now been rectified.
General
> Map rotation has returned to normal. Goodbye snowy maps!
> Most maps in the normal map rotation do not come with navmeshes, which means the Melf’s Magic Poison skeleton will not be able to path or attack in them until we generate and add a mesh for all of them. Bear with us as we work on that.
BALANCE CHANGES
> Mann Co. (Vanilla Changes)
> Natascha
+ Removed “-25% bullets per shot”