3.4.1.2 Changelog
This thursday update has been applied to the US server. It includes a handful of balance changes and a major weapon rework!
BUG FIXES
> A variety of minor filesize optimizations, grammar improvements, and typo corrections
General
> This update includes a major rework to a long-standing weapon, Melf’s Magic Poison! To see its new functionality, head to the bottom of the update page! Do note that as of our new Patreon benefits, “major reworks” are treated the same as newly added weapons, in that they’re exclusive to donors and staff for the first week of release!
BALANCE CHANGES
> Mann Co. (Vanilla Changes)
> Bat
+ Firerate bonus now applies to the Frying Pan
> This exclusion has been reconsidered, and the final conclusion was: funi
> Sandman
+ Removed “The ball hit no longer does damage”
> Bottle
- Removed “-40% blast damage while active”
> We are making this change in preparation for something we’re working on right now…
> Brass Beast
- Increased spinup time from +25% to +30%
- Reverted spunup movespeed (from -33% to -60%)
> A common complaint recently has been the power of the Brass Beast. Its damage output and significantly improved mobility over vanilla made it hard to justify choosing other miniguns. This should reign in its power enough without rendering it too weak.
> Teleporters
+ Added “On teleporter use, players gain +35% damage resistance (50% vs Sentries) for 3/4.5/6 seconds, based on level”
- Removed “Decreased metal cost when constructing and/or upgrading Teleporters by 20%”
> Quite some time back, one of our staff members held a small public vote regarding Teleporter changes. Utilizing those results, we decided on these changes, and are excited to see how they play out.
> Classic
- Removed +100% movespeed bonus while charging unscoped
> The Classic is a very fun weapon right now, but we think it’s a little too good, so it will be losing its additional mobility over other rifles.
> Spy Camera
- Removed
> While we had a strong vision behind what we wanted to do with this mechanic in the future, realizing it will take far too long to justify its continued presence, as it isn’t used for its intended purpose, but rather to abuse bugs it had. While it may come back in the future in a more useful state, we make no promises.
> Craft Co. (Custom Changes)
> Splitfire
= Renamed to Spitfire
+ Increased projectile speed from -50% to -40%
+ Added “fire near walls to blast jump for -80% damage”
+ Increased flares per shot from 4 to 5
- Decreased damage from -16.67% to -26.67%
> The Spitfire’s “wallkicks” always existed but takes some time to get used to and was never explicitly mentioned. The goal of these changes is to make the weapon ultimately less inconvenient and clunky.
> Jackal Beating Stick
+ Removed “-25% firerate”
- Decreased damage from -20% to -40%
> Melf’s Magic Poison (REWORK!)
+ Added “Creates a friendly Skeleton on impact”
+ Added “Skeleton has +60% damage resistance” (Equaling 125 effective health!)
- Added “Skeleton does not split into mini-skeletons on death”
- Removed “Deals 15% of the victim's max health on impact, and an additional 15% of it as bleed over 5 seconds”
- Removed “+50% increase in recharge rate”
> His name is Marx. He is for fighting, scouting, or distracting, and has strong shoulders to climb on top of. In case you wanted to know about his social life, he’s in good with the Skeleton Mafia, but the Skeleton Wizard-King over at Hightower has it out for him, and he’s in trouble with the Toastmaster for impersonation.