3.4.0.7 HORRIFYING Changelog
This SCARY Saturday update has been applied to both the US and EU servers. It includes NAIL-BITING changes!
BALANCE CHANGES
> Mann Co. (Vanilla Changes)
> Righteous Bison
= Reverted projectile speed to vanilla (From 1600Hu/s to 1200Hu/s)
+ Re-added “Projectile can hit enemies multiple times”
- Reduced damage bonus vs players from +100% to +10%
- Reverted damage penalty vs buildings (from -66% to -80%)
> While powerful, the Bison felt like it was missing its identity, so we’re moving closer back to vanilla, and will see how it performs.
> Dragon’s Fury
- Reverted projectile range to vanilla (from 525Hu to 450Hu)
- Removed “+50% airblast pushforce”
> This weapon has been overperforming lately, and we feel it will be more in line with the power of other flamethrowers with these changes.
> Persian Persuader
= Reverted all stats to vanilla
+ Increased max primary ammo on wearer from -80% to -50%
+ Removed “-80% max secondary ammo on wearer”
- Added “-25% charge recharge rate”
> Largely going underutilized, the Persian Persuader changes we made struggled to find a place amidst the other swords. While we could continue to iterate that design, it seems to be ultimately unsatisfying and incapable of finding a niche, so it will return to its original role once again.
> Claidheamh Mòr
= Reverted all stats to vanilla
+ Increased charge time bonus from +0.5s to +0.75s
+ Added “+25% charge impact damage”
- Removed “+25% charge restored on kill”
> In tandem with our changes to the Persian Persuader, the Claidheamh Mòr was seen as unnecessarily changed, and too vulnerable to take advantage of its powerful benefits. Instead, we’re focusing its purpose more specifically on having longer and stronger charges, but doing away with its ability to expediate their recharge time.
> Teleporters
- Removed “Teleporter Resistance”
> Previously, when a player used a teleporter, they would gain a 75% damage resistance for a very short period. Ultimately, this served no gameplay purpose other than to dissuade tele camping, which many players enjoy taking part in. As such, while we might revisit this concept in the future, we find that it does not serve an important enough niche to stay as it is.
> Sniper Rifles
+ Increased base damage vs. players from 35 to 40
- Decreased base damage vs. buildings from 45 to 40
> Originally in Taste of Vanilla, we nerfed Sniper Rifle damage against players further than it already was, as we were worried certain playstyles had too much power, still. In retrospect, though, this has driven many players to stop playing the class, as it is not rewarding enough for the effort and skill put in. As such, we will revert this nerf for now, as we continue deliberating the direction Sniper should go.
> Classic
- Added “-20% chargerate”
Our changes to this weapon have led it to being far too versatile, and was often better than the Sniper Rifle in most situations. We would like to ease back its power, and give other options more room to perform.